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We offer a range of services for your Cronous character. We are selling Cronous Cro and doing power leveling for you at an unimaginable price. You can buy cheap Cronous Cro and Cronous power leveling from us, a professional, loyal and reliable Buy Cronous Cro exchange corporation and power leveling work group.
Cronous News & Events
Cronous Cro>>News >> CroNous Interview
CroNous Interview

Each area or map is designed with its own monsters or area features so that users may enjoy different experiences. Therefore, they can enjoy fresh, interesting contents every time they play.
We started development of  CroNous  back in March of 2001. Open beta testing began by the middle of 2002, and commercial service near the end of that year. We mainly focused on the pace of the game and cooperation between players - community and party play. What we find interests our players is the arena system, which is a server where all users, no matter which server they normally play on, may enter with their existing characters. Based on this, we also offer a large, strong community.

The game's title, cronous cro, is derived from the continent of CroNous that exists in the game itself, and it means enormous.

Jonric: How successful has the game been in your home Korean market? And how about in other countries where it has entered service?

Yei-Seock Kim:  CroNous  became popular in Korea, especially after it was converted to a free to play service; this was announced near the end of 2005. The game is also currently in service in other countries such as Japan and China. It was previously serviced in Malaysia and Singapore, Thailand and Taiwan, but discontinued due to conflicts of interest.

cronous cro has successfully entered the Japanese and Chinese markets, and is doing well. It is considered one of the best online games in Japan, where a lot of users play it steadily. Due to considerable demand from our Chinese players after the end of our contract with our previous distribution partner, we were able to get into a new one right away, without any problems related to localization.

Jonric: What leads you to believe the game can also succeed in North America and other western markets?

Yei-Seock Kim: We believe that we will also succeed in North America and other western markets due to our our extensive experience, plus cronous cro is an oriental fantasy RPG that is flexible and was developed with consideration given to both eastern and western culture. We will provide stable service with continuous enjoyment based on the know-how we have gained in the Asian region.

[Source:Original] [Author:Admin] [Date:08-12-14] [Hot:]
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